Glitchear

About
A glitch is an error, failure, or unexpected behavior caused by issues in the code or the machine. The glitch is known for being faulty with intermittent or temporary faults; it is unstable or unreliable.
There are distortions or errors: when something does not behave as it should.
Result: Interferences in products different from what was expected.
However, an error can apparently be used to advantage.
Glitchear: Finding a glitch along the way to move forward.
In the course of weaving, glitches are encountered along the way that interfere with the intended design, those "visual defects" caused by a harness not lifting or by incorrect shuttle weaving, resulting in an apparent weaving failure. Failures occur randomly at first; however, the designer learns to manipulate them. Now the errors are calculated by the artist themselves to be turned into art.
With an interest in research, the project questions weaving as a methodology of experimentation, a canvas where the designer explores the capabilities of technology to create, test, and prototype. A blank sheet where the "wonderings" are captured.
The project takes advantage of the capabilities of Dobby technology to test and prototype its applications for the e-textiles area. Testing is developed in double cloth, manipulating the loom to create pockets and tubes that will be used to incorporate electronic elements such as fiber optic, LED pads, and e-wires into the textile.